Reaction time, memory, attention, coordination and visual perception — all in one place. New tests are added continuously.
How fast you react to a visual or audio cue.
Reaction time is one of the oldest and most precisely measurable quantities in experimental psychology — the first systematic measurements date back to the 19th century. Simple reaction (one cue, one response) measures the pure speed of signal transmission from the eye or ear through the nervous system to the muscle. As soon as a choice between multiple options is added, the time increases according to Hick's Law (1952) — the brain first has to decide which response is correct. This decision-making component is usually what matters most in sport: not who is fastest to a single signal, but who decides fastest and most correctly among several options.
Click the moment the box turns green. Your time is measured in milliseconds.
Tell the correct cue apart from distractors and react as fast as possible — Choice Reaction Time.
React to a sound signal instead of a visual one — comparing your reaction channel.
Short-term, spatial and working memory.
Working memory has a surprisingly small capacity — the classic study by George Miller (1956) estimated it at roughly 7±2 items, and more recent research puts it closer to 4. The Digit Span test is still part of clinical and sports cognitive assessments today. Spatial memory, meanwhile, relies on a different brain network centered on the hippocampus and is essential wherever you need to remember positions — teammates, obstacles, trajectories. Training memory under time pressure, not just passive repetition, is what transfers best beyond the test itself.
Memorize and repeat a growing sequence of tiles. How many levels can you reach?
Memorize and repeat a growing sequence of numbers — the classic Digit Span test.
Memorize the lit cells on a grid and click the correct ones.
Study a list of words, then type out as many as you can remember.
Focus, decision-making and resistance to distraction.
Executive function — the ability to control your own thinking and behavior — can be broken down, according to the influential model by Miyake et al. (2000), into three components: inhibition (suppressing an automatic response), updating (continuously working with information in memory), and shifting (flexibility between rules). The Stroop test (1935) measures inhibition specifically — the brain has to suppress the faster act of reading a word in favor of naming its ink color. N-Back loads working-memory updating, and Task Switching tests flexibility. These are exactly the three abilities that decide it when an athlete has to suppress an opponent's fake movement in a split second and react to the real one.
Measuring focus during a repeated task — for athletes and everyday users alike.
Name the ink color despite what the word says — the classic test of cognitive control.
Compare the current cue to the one N steps back — a working memory test under load.
Rapidly switch between two rule sets — a test of mental flexibility.
Hand-eye coordination, precision and directional speed.
The relationship between movement speed and accuracy is described by Fitts's Law (1954) — the smaller and farther a target, the longer a precise hit takes. This equation is still used today in designing everything from sports trainers to touchscreens. Hand-eye coordination isn't a single ability but a real-time interplay of visual processing, decision-making, and motor output — which is why it can be trained and measured separately from raw reaction speed. The Concentration Grid is a classic sports psychology drill, used for decades to train focused attention under pressure.
A test of precision and reaction speed against moving targets.
Hit as many targets as possible with the smallest deviation from center.
Keep the cursor on a moving target for as long and as precisely as possible.
Find the numbers on the grid in order as fast as possible — a classic sports psychology exercise.
The range and speed of what you can perceive and process at once.
The field of view from which we can process information at once is much smaller than it feels — the concept of the Useful Field of View (UFOV) describes exactly this region of effective vision, and it's one of the strongest predictors of performance in fast-paced sport situations as well as of driving safety. The brain processes peripheral and central vision partly separately, which is why it can be deliberately widened through training. Contrast sensitivity drops faster than visual acuity under poor visibility (dusk, rain, fast motion) — which explains why experienced athletes often "see" the game better even in worse conditions.
Divided attention between a central and a peripheral cue — a UFOV-style test.
Quickly recognize a flashed cue before it disappears.
Tell apart subtle contrast differences under degraded visibility.
Smooth pursuit and trajectory prediction — in development.
The eye tracks a moving object through a completely different mechanism than a static one — smooth pursuit is the only type of eye movement we cannot consciously trigger without actually having something real to follow. When an object briefly disappears from view, the brain has to estimate its continuing trajectory — so-called coincidence-anticipation timing, a key skill in catching and blocking alike. Tracking several moving targets at once (Multi-Object Tracking, Pylyshyn & Storm, 1988) has shown that a healthy adult can reliably track about 3-4 objects simultaneously — exactly as many as a team-sport player needs to keep tabs on teammates and opponents at once.
Track a moving object with smooth eye movement, without losing contact.
Estimate where an object will land, even after it briefly disappears from view.
Keep track of several moving targets at once — Multi-Object Tracking.